Probably one of the rising video game genre that is getting
positive response from players worldwide. MOBA games are basically RTS type but
more action packed giving it another known title as ARTS for Action Real Time
Strategy.
The main objective
is to defeat opposing team as you control a single character most known as
heroes. Most MOBA games asset store periodically spawn AI
controlled units which are your allies and usually the opposing team also has
an equal amount of enemy AI units to completely balance the two forces and it’s
up to you on how you progress by either leveling up, unlocking abilities,
acquiring gold to purchase better weapons and defeating enemy heroes to further
gain advantage on pushing your way through enemy defense and complete
destroying their base.
It’s always
multiplayer with real people or computer/AI bot with different difficulty
level. The game concept is simple but the experience is very addicting
especially if you play with a team vs team battle.
The challenge on
building this type of game is on how you make the game ‘Balanced’ in which
every heroes, items, weapon etc… must have pros and cons, strengths and
weakness so that the battle will be aligned towards strategy and teamwork
rather than abusing an unbalanced character or item that will ruin the
experience.
Most MOBA are 3D
but there are 2D and 2.5D which costs less to develop but still gains the MOBA
addiction effect. Gaining a user base is the toughest part, but once done
correctly, profit for this game genre is huge.
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